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dkc 2 glitches

The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. Buffered rolls have more downwards momentum than non-buffered rolls. Currently there are 256 articles. This is even harder than the Team Up Goal and is not recommended at all. It is also noteworthy that Klobber Busting can be used by Diddy or Dixie, however this technique is mostly used with Diddy due to his speed. It would look like an in game twitch. Without this technique, we would either have to lose a Kong jumping over the bees or wait a full cycle for the bees to drop down. Note: No Kremkoins are needed to cross Klubba's bridge. Exception: rolling is the same as running if you start a roll from null speed, or walking speed. To do Dixie's clash, jump onto a beetle and grab it (holding Y). Screech's Sprint is the last stage in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 (excluding the Lost World) where Squawks needs to race against Screech.. Once the beetle is "somewhat" close to you, release Y and re-press and hold it. The chest will walk slowly as if it were a rolling barrel. Keep in mind that most wrong warps only work in the 1.1 version of the game, as they will softlock you in 1.0. Diddy or Dixie must grab a chest, then be near a wall and throw the chest against the wall. A safety would be to shortly let go of the D-pad before performing another instant platform. Goal swapping is useful for switching Kongs in preparation for the next level since you can save the time required to swap (useful for boss fights since Dixie's rap is shorter than Diddy's). Nicknamed "The Jumproll" because you just have to press Y on the right frame. In this method of obtaining an invisible object, you throw a barrel at a Klobber then grab the Klobber the same frame the barrel destroys the Klobber. 10.5M . We can utilize this jump to skip sections in many levels. Now for the hardest part of the trick, you must release Y and press and hold it quickly again right when the beetle is close to the beginning of Diddy's tail. All that's left is to run into the beetle and the invisible barrel is yours. Then, they should jump on the Klobber nearby and pick up the barrel it's in, placing it about an inch away from the Ending Pad. This glitch was also removed in the Game Boy Advance versions. Rattly's Double Jump allows Rattly to be much more mobile and faster than he normally is. But no monkey-ing around, this game is pretty broken! By running towards a goal and pressing the select button as you run onto it, you can beat the level and start the next level with the opposite Kong. If the player dies, the second Kong will remain alive, but the player will still lose a life. It is also worth noting that the timing to jump for some animals is more lenient than others. Klobber Busting is typically used with some sort of object (a chest, cannonball) and a Klobber. Squitter can spit webs, Squawks can spit fruit out of its mouth and fly, Rambi can charge, Rattler can jump, and Enguarde can kill enemies with its nose. There are two techniques of accomplishing this as seen in the above video: ducking for moonwalk and duckless. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing. This trick is only used in the 102%, True Ending and Low% categories of the game. In Pirate Panic, the player must use Diddy or Dixie and team up with the partner right in the front of the door leading to Kaptain K. Rool's letter. If playback doesn't begin shortly, try restarting your device. Even worse, though rarely, some SNES consoles received permanent damage and became non-functional because of this glitch. In any level where Klobbers are in and with pits (Hot-Head-Hop, Red Hot Ride, Ghostly Grove etc.) Shoutouts to newpants for revolutionizing the DKC2 game. This trick is often referred to as a "plink.". Hold the controller with right palm facing down as though you're playing a piano. Refer to the videos in "Rattly Double Jump" above. Another way to obtain the Invisible Barrel is by Klobber Busting. One cheat removes all the DK Barrels. As soon as the Klobber jumps out of the barrel, they must throw a monkey straight up in the air, above the Ending Pad. Whenever you have two Kongs out and one of them is hit, the next Kong will instantly jump no matter what once you gain control. Your kong won't stop his motion if you hit at least one enemy during the roll. With that being said, since there's a sort of "cool-down" with your instant platforms, starting an instant platform too early can be just as dangerous. Then, they must jump quickly, without stopping the helicopter spin. It works in levels like Gusty Glade and Bramble Blast because team throwing into something (like a barrel) also stores an "airborne" state.

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