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thieves' guild enforcer deck

The all-star of the deck is Thieves’ Guild Enforcer which was introduced in Core Set 2021. This one is just a simple opinion. You thought milling for synergy was great? Cards like Kroxa, Titan of Death’s Hunger and Phoenix of Ash come to mind. Malakir Mire | Illustration by Marta Nael. Tabletop Tabletop Arena MTGO. In the words of Lazav, leader of the Ravnica Dimir guild: “The alliances were already frayed. 1/1. Learn how your comment data is processed. 1. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. 2 Lochmere Serpent. 4 Cunning Nightbonder. Dimir Rogues is a great deck. List View Visual View Main Board (60) Creature (22) 4 Thieves' Guild Enforcer. Thieves' Guild Enforcer! 4. Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Your goal is to get eight cards into their graveyard, at which point the secondary effects of these cards are active. Format: Commander User Submitted Deck Deck Date: Nov 4, 2020 Archetype: Anowon, the Ruin Thief. While both mono red and Dimir Rogues have similar average win rates, both sitting around 60% on across all ranks, Dimir Rogues has a slight edge against grindy matchups because of its built-in control elements, in my opinion. 4. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under you control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Thieves’ Guild Enforcer gets +2/+1 and deathtouch. Sometimes you get lucky though and encounter hands or top decks with multiple Thieves’ Guild Enforcers and another 1-mana rogue like Merfolk Windrobber. Nighthawk Scavenger usually requires an immediate answer, so don’t be too sad if it does get removed. Because of all the subtle interactions, nuances, and synergies each card has with one another, I’ve chosen to write a slightly longer and in-depth guide for this particular archetype. While there are many versions of Dimir Rogues out there right now, I’m gonna focus on Dimir Flash since it covers the majority of the successful builds out there. And if the opponent tries to play the long game for some reason? As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. At this point I personally would take out the Scavengers as well and just go for a full on Lurrus Rogues deck instead. With all that out of the way, let’s get into the deck!eval(ez_write_tag([[336,280],'draftsim_com-box-4','ezslot_3',153,'0','0'])); Merfolk Windrobber | Illustration by Colin Boyer. Blue-Black Rouge Tribal (el_gran_boa) 0 16 29 8. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Alternatively, Rogues are doing quite decently over in Historic in BO3, holding a decent top tier spot thanks to Oona’s Blackguard. Realistically and statistically speaking, you won’t have double or more Thieves’ Guild Enforcers in your opening hand very often. Zareth even has a semi-Ninjutsu effect where you can return an unblocked rogue to the hand and put Zareth onto the field tapped and attacking. Zareth San, the Trickster. You’re likely going to need to play the control game until you stabilize if that’s the case, which brings us to some great later-game rogues higher up in the curve in the 3- and 4-drop slots.eval(ez_write_tag([[300,250],'draftsim_com-large-mobile-banner-1','ezslot_9',161,'0','0'])); Nighthawk Scavenger and Rankle, Master of Pranks especially are both excellent aggro cards. Power/Toughness 1/1. $4.49. Having flash allows it to combo with Slitherwisp and slot into the curve of the Dimir Flash deck in Standard. There are some cards I really like and played around with before, but I ended up phasing them out of the deck. Flash Whenever Thieves' Guild Rogue or another Rogue enters the battlefield under your control, each opponent mills two cards. Brand Magic: The … Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. All rights reserved. As a rogues Player i Love this article.I am only missing two things. They’re all very solid cards in the deck, but they each have their downfall. Rankle is yet another flying rogue with some sweet built-in effects allowing you and your opponent both to discard a card, draw a card, and lose 1 life and/or sacrifice a creature. For mill decks, this Human Rogue fits right in and works with other Rogues to quicken the process. With the release of Zendikar Rising, though, a previous jank-tier deck snuck its way to the top of the competitive ladder. Mono red especially loathes this card because of the built-in lifelink. Flash. If you like stealing creatures and out-valueing the opponent with Into The Story, feel free to go for that! As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. © 2020 Wizards. Call of the Death-Dweller | Illustration by Vincent Proce. Card Game Base is unofficial Fan Content permitted under the Fan Content Policy. 3 Slitherwisp. Basic Land (21) 2 Castle Locthwain. 4. Those decks focus more on milling, control and stealing creatures with Lullmage’s Domination in the late game. Since we don’t have any draw cards in the deck, if you end up in a situation where you have less cards in hand than your opponent, you are likely to run out of answers before they do. So having shorter games is a huge help to grind to the very top in the ranked ladder. Average Type Distribution. About the Mulligan step, it depends. Your first enforcer should be ready to attack now and having a 3/2 deathtouch this early on is great. The rogues are here and, by the looks of it, they intend to stay. J-D is going rogue - quite literally this time! Since my deck techs are largely focused on getting to Mythic, particularly the top 1200, I’ll mostly focus my articles on BO1 tactics, but I’ll always include a sideboard for all the players out there that prefer BO3. Zareth is one of those cards that’s really bad or really good. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. though. I prefer the Tempo gameplan over Control since it allows turn 4 or 5 wins. A great example of a deck to go for would be something like this: Deck2 Lullmage’s Domination2 Call of the Death-Dweller3 Swamp4 Zagoth Triome2 Agadeem’s Awakening4 Fabled Passage4 Clearwater Pathway3 Into the Story4 Drown in the Loch4 Thieves’ Guild Enforcer4 Soaring Thought-Thief4 Ruin Crab3 Cling to Dust4 Bloodchief’s Thirst5 Island4 Merfolk Windrobber4 Temple of Deceit, Sideboard2 Cunning Nightbonder1 Feed the Swarm1 Eliminate2 Lullmage’s Domination3 Mystical Dispute1 Thassa’s Oracle2 Call of the Death-Dweller1 Negate1 Lurrus of the Dream-Den1 Cling to Dust. Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. • Core Set 2021 (M21) #125 • Illustrated by Evyn Fong • Magic: The Gathering, MTG Follow this with your third rogue, pushing their graveyard to 10 cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer … Its consistent ability to hit hard and win fast was unparalleled. Merfolk Windrobber. This is a great card. Soaring Thought-Thief. Jump to. If you have a minute, I would actually appreciate if you could give an example of when malakir rebirth is really good for this deck? Merfolk Windrobber sacrifices itself to draw a card. Zareth San, the Trickster | Illustration by Zack Stella. :D Can't wait to use her in my Oona deck. When we've got a sweet card like the Thieves' Guild Enforcer out, I can't help myself; I have to find a deck for it. A smart opponent will and should, because if it does stick to the table for a turn it’ll snowball out of control very quickly. This site is © Draftsim.com. The Best Deck Boxes for Every Type of Magic Player, The Best Magic: the Gathering Gifts for 2020 – A Complete Guide, MTG Arena Codes: December 2020 Complete List. Thieves' Guild Enforcer Creature — Human Rogue Flash. On top of that, Merfolk Windrobber can also help you draw as a reaction to a removal spell or board wipe or, in some cases, chump blocking and sacrificing in response. Since the deck runs 1- or 2-drop rogues, it’s possible to weave a few in between the control magic to start building a board. Thieves' Guild Enforcer | Impositora da Guilda dos Ladrões - Creature — Human Rogue - Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Always keep an eye on your matchups so you can decide which tools best suit your game plan. Either way, your evasive 1/1 flyers can easily help him connect some damage and steal a permanent in most cases. Not approved/endorsed by Wizards. Nighthawk Scavenger is pretty much a flying Tarmogoyf for you Modern Magic players out there. It is not played in any current format., mainly in the following archetypes: Dimir Rogues, Dimir Mill, and Sultai Mill in Standard. Eliminate | Illustration by Chris Coldeval(ez_write_tag([[300,250],'draftsim_com-banner-1','ezslot_1',157,'0','0'])); Ever since the Omnath and Lucky Clover bans (and as of the writing of this article), Dimir Flash decks (a variant of Dimir Rogues) represents 14.50% of the BO1 meta, right behind the 14.99% spot that mono red holds. Sometimes I bring Concerted Defense back into the deck. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. As long as an opponent has eight or more cards in their graveyard, Thieves’ Guild Enforcer gets +2/+1 and has deathtouch. Cunning Nightbonder. Lofty Denial | Illustration by Manuel Castañón. With that in mind though, I tend to just accept I can’t win them all and look at my overal win % rather than worry too much about the unwinnable games. If you are interrested in playing BO3 specifically, I’d give a list that looks something like this a go: Deck4 Soaring Thought-Thief1 Castle Locthwain4 Island2 Mystical Dispute1 Cling to Dust2 Zagoth Triome4 Fabled Passage4 Drown in the Loch4 Clearwater Pathway4 Temple of Deceit3 Agadeem’s Awakening1 Eliminate2 Heartless Act4 Thieves’ Guild Enforcer3 Swamp3 Bloodchief’s Thirst2 Lullmage’s Domination4 Into the Story4 Ruin Crab4 Merfolk Windrobber, Sideboard3 Mazemind Tome2 Cling to Dust1 Eliminate1 Lullmage’s Domination2 Mystical Dispute1 Lurrus of the Dream-Den2 Negate3 Extinction Event.

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